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| ====== Summary of RPG Session ====== | ====== Summary of RPG Session ====== | ||
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| + | ==== The Dark Temple – Session 2 ==== | ||
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| + | === Session Overview === | ||
| + | This session follows the party as they delve deeper into a corrupted underground temple. Once a holy site, it has been desecrated into a place of blood and sacrifice. The heroes investigate the ruins, fight goblins, and uncover hints of the temple’s dark past. | ||
| + | |||
| + | === Plot Summary === | ||
| + | After gaining 350 XP from earlier encounters, the adventurers discuss loot and finances before pressing on. They discover a massive chamber whose architecture suggests ancient, non-human builders. | ||
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| + | The group soon realizes the temple was **repurposed from a fey or goodly shrine into a site of blood sacrifice**. Behind torn red-and-black curtains lies an altar soaked in gore and the corpse of a **sacrificed black dragon wyrmling**, drained for its blood. The atmosphere is thick with anger and corruption. | ||
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| + | * Mistress Fria collects scales and teeth from the wyrmling as magical components. | ||
| + | * Lómeril determines the temple’s original purpose through a Knowledge check. | ||
| + | * The group debates taking 20 on skill checks—typical table banter and humor. | ||
| + | |||
| + | === Combat Encounter === | ||
| + | The party advances into a grand hall, hearing goblins above on a raised balcony. Combat begins: | ||
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| + | * Goblins hurl javelins as the heroes climb the stairs. | ||
| + | * Fria lands a critical crossbow shot, dropping a foe. | ||
| + | * Lómeril cleaves another goblin with his masterwork sword. | ||
| + | * Jestix provides ranged support. | ||
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| + | After several rounds, the group clears the balcony and secures the area. | ||
| + | |||
| + | === Exploration & Discovery === | ||
| + | Fria scouts ahead and discovers a **tripwire alarm trap** linking two doors—likely a goblin warning system. She disables it successfully. | ||
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| + | Meanwhile, Lómeril and Jestix explore a side room and uncover: | ||
| + | * A **bottle of old wine** | ||
| + | * A **yellowed page from the butler’s diary**, referencing the *“dark temple below the ground”* and the *“North Tower.”* | ||
| + | These clues suggest a connection between the dungeon and ancient surface ruins. | ||
| + | |||
| + | === Themes & Mood === | ||
| + | * Uncovering corruption beneath a once-holy place | ||
| + | * The blend of humor and tension during play | ||
| + | * Characters balancing in-game actions with meta-rule discussions | ||
| + | * A strong atmosphere of mystery, decay, and lingering evil | ||
| + | |||
| + | === Key Findings === | ||
| + | * The temple was once a sacred site, now defiled. | ||
| + | * Goblins have taken up residence and set simple traps. | ||
| + | * The sacrificed **black dragon wyrmling** points to dark alchemy or rituals. | ||
| + | * The **butler’s diary** hints at the *North Tower* and the temple’s deeper history. | ||
| + | |||
| + | === Current Objectives === | ||
| + | * Continue exploring the temple and upper levels. | ||
| + | * Uncover the origin of the corruption. | ||
| + | * Follow the clues in the butler’s diary. | ||
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