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- | ====== Summary | + | ====== Summary |
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+ | You find yourselves inside the trench that has been exposed to/opened by the blizzard, with the crater’s explosion at its end. You draw weapons, cast spells, and close with the two fiery giant-men and the salamander. It starts throwing bolts of flame at you soon, but Fraud has a clever solution to that: he casts Attract Missiles on the second giant. It throws its flaming rock your way but that arcs backwards and smacks him in the wing, causing injury and much angry distress. Soon they stop trying their ranged weapons. [and good that they did- the giants could breathe fire or poison gas!] Bog unleashes a constant flurry of Frost-Flails and decimates the salamander- soon it disintegrates and he alone is victorious over this great foe! Fraud has blinded the second giant-man with a Darkstrike, leaving him stumbling along near the other one as it closes in with Boamund. | ||
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+ | There is a frigid blast of wind; the coldest you’ve ever felt. But it bothers none of you too much. And then something very unexpected happens. A huge figure comes marching down the hillside opposite the ash crater and you, snow whipping around his form. He is a giant, over three times a human’s height, with a prodigious frozen beard dripping in icicles, and he is half-naked but unperturbed. His eyes are the coldest grey possible, twinkling like ice. He looks ready for violence but he stops nearby. Shrett figures that his attitude means he is on your side, not against you at least, opposing those fire-men. You keep fighting as he watches. The blinded fire-giant recovers and both fight as best they can, but by now each faces two foes, with Shrett having summoned a Shade to help you, and Fraud aiding Boamund. | ||
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+ | Bog and Boamund recognise him as Valind, or a representation of him in the Middle World (i.e., avatar/ | ||
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+ | Valind, who now speaks in a variety of tongues you can understand, addresses you as gods/ | ||
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+ | The Venebainings, | ||
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+ | He rumbles, “But another ancient foe wanders my snows! Imperialists come to challenge my storm and aid their dead Sun god, driving back my blizzard and my realm! Come, let us battle together!” You say yes, of course. | ||
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+ | “We must travel deeper into my realm, cresting this ridge. We must cross the Ice Wastes, the Frozen Lake, the Fuming Crater and the Crevasse Between Worlds, and then reach the White Pillar God that our enemies quest for, at the edge of the world and corner of the Sky Dome. Then we will defeat our foes, so that winter’s reign continues over the southern lands as it should.” | ||
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+ | You are guided further up the hill by the Winter King. When you reach the crest of a ridge you’d not seen before, he is no longer beside you but he now appears quite some distance away down the opposite slope. You can see much further than you had been able to before, despite the blizzard. The landscape that you expect to see, the gentle hills and sweeping plains, is simply not there. Instead the slope extends downwards for key miles, and no end can be seen to it. | ||
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+ | You start to walk along but the Winter King encourages haste, and soon he vanishes quickly into the blizzard, calling out “Continue, | ||
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+ | You confront the Ice Wastes. At the base of the hill, a vast icy plain stretches out ahead, as far as one can see. It is mostly bare of snow. At some points the ice is perfect and unblemished, | ||
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+ | You reach the Frozen Lake. The ice here forms ripples like immobile waves, complete with froth-like frost edges. A viciously biting wind lashes across its vast extent. The wind tinkles with sounds like chimes, and the wind carries giant snowflakes with it, each at least the size of a man’s hand. The Cold Rune energy here tugs at your spirits with great energy, and Shrett almost has his spirit depleted but emerges with a devastating drain on his soul. This is no place for those weak of spirit; it can be beautiful and cruel at once. Soon, twelve Ice pixies manifest amidst the snow, flitting easily in the wicked winds and laughing in high, sharp tones that are both playful and menacing. They call out in several languages, including Darktongue: “Come, travellers, come! Dance with us, dance in the air or on the ice, or whatever you can do! Rejoice in the wonder of winter! Show us what you’re made of—are you cool enough for the cold?” Shrett begins dancing his best. The pixies aren’t so sure at first but then he gets in a rhythm and they cheer him on, picking him up in gentle winds so he can dance in the air with them. Bog does a stomping Dance of Death with his Death Rune, calling forth spectres of foes he has slain as he roars his tale of glory in battles past. The pixies withdraw at first, with comments that this is more intense than they expected, but they get the vibe and respect his heroic stature. He belongs here. Boamund and Fraud sing along with the dancing. The pixies initially scowl at them and make lewd gestures or jeers, but they change their tune as the two singers find a harmony that is pleasing to all and suits the dancing that is happening. So by the end of the celebration, | ||
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+ | You come to what must be the Fuming Crater. A yawning, steaming pit yawns wide ahead, its edges wildly uneven and wavering in heat. The environment is volcanic. Noxious fumes and smoke blight the air. Half-melted grey granite and black obsidian form the pit's walls, their smooth, reflective surfaces melted together. Ehilm' | ||
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+ | The distant voice of the Winter King sounds out, “What ho! A Sky God fell during our battles and crushed a weakling clan’s land, and a settlement of Sky People that also fell still squats here astride the planes! Do with this place as you wish. I have no interest in it and will see you at the Crevasse Between Worlds.” | ||
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+ | The path into the pit is about two metres wide and, while steep, not precarious when walking down it. Some of the fires at the bottom of the crater are walking about on two legs, some of you see—fire spirits or people? They are made of flame, in any case. You circumnavigate the spiralling path and no one seems to notice or care until you’re most of the way down. | ||
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+ | Early on along the path, you cross a bridge over a tunnel below, that crosses from the pit into an underground space. Then you come to a branch from the path where a flat stone fills the entry of a square lintel. Ash gathers at the bottom, high as your knees. Sharp lines incise austere Theyalan | ||
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+ | Several Obsidian Tunnels wind through this site; you pass two. Each is about 2-3 meters wide. The tunnels lack illumination, | ||
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+ | Soon two fire-people, | ||
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+ | Some jilted conversation ensues. The fire-people wonder who you are; they are surprised to see visitors. You express interest over visiting the melted tower and they say no, it is their “holiest of holies” and visitors are not allowed. Awkward conversation continues haltedly. Then Fraud procures a magical image of the Sky Realm from your heroquest, and they marvel at it: “Ooooooh. Ahhhhh. Pretty!” you can understand in Firespeech. You use this as leverage: see, you’re not so bad, you come to pay homage to the holy thing here. It’s a tough sell but amazingly, you win them over to it. They agree to escort you into the tower for a visit. | ||
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+ | The pit's gravel bottom crunches underfoot. A slouching tower looms in the center. Its tremendous boulders seem to have melted together whilst collapsing. You stand beside the foundation stones. The entrance lies several paces up the western wall, you find. It is an open portal, but you have to climb there. The fire-people simply glide-walk up the vertical surface. They wait for you up there, and you have no trouble ascending although to be safe, Bog and then Boamund call on their Fire Runes to protect them from burns, as you can feel the intense heat emanating from the tower. Inside, it is like a furnace, but none of you feel discomfort that is too much to bear for a short while (Fraud and Shrett do feel some urgency not to linger). | ||
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+ | Inside, the wall drops to the original structure' | ||
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+ | The fire-people watch anxiously as you take in the sights. But then Bog takes action. He says that the Sky God does not belong here in this place of Valind, and the sky people’s settlement here does not belong in a place of obsidian and such. They belong in the sky, and maybe by releasing the god from bondage here they can return. The fire-people are horrified by this suggestion, to the degree they can understand it, but your actions leave little doubt as to your intent. You are not here to pay homage to their god as they had thought. Bog is here to destroy it. | ||
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+ | Bog calls on his Darkness, Death and Fire runes together. His Frostflail grows even colder and he croaks for its power to sever life from this place, with the goal of gaining Fire magic from it like Zorak Zoran did from Yelmalio at the Hill of Gold. The fire-people get an idea of what he’s doing and protest, trying to push him toward the bubbling bronze instead. Boamund and Fraud interpose themselves after Bog manages to get past them, and Bog begins to bash at the fire. It shrieks horribly as if suffering, and it writhes, grabbing him in flames that sorely burn him all over, but its flames now are visibly weaker, with ash piling on the floor around the bones. The fire-people cry out in outrage, but they are too weak to escape from your grip. Shrett, who is rightly concerned about getting burned by the fire-people if he touches them, stands by as Boamund watches and prepares to help Bog if needed. Yet Bog deals a second blow and the fire shrieks and writhes one last time, then goes out with a chorus of horrified cries from the fire-people. Some of the flame and ash condenses into Bog’s shield-hand, | ||
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+ | You return to the floor of the pit and cross under the bridge, where the tunnel slopes upward, opening to a chamber which appears to have once been a courtyard, now buried underground. Stone pillars support the roof. The stone surfaces here are remarkably smooth, as if carefully melted. The muraled walls have faded, and new images have been added atop the old. The most well-painted, | ||
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+ | You check out the throne, which is a solid piece of carved grey granite bearing a Fire rune atop it. Bog proudly sits on it, then urinates on it when you leave, as you see nothing further here. You go back to the spiralling path around the main pit and explore the two obsidian tunnels you’d bypassed. One passes another stone slab/ | ||
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+ | The buildings are simple and old. However you arrive at a doorway that is made of relatively new and intact wood; an odd thing indeed here in this place of fire. So maybe someone lives here? Boamund knocks and enters, hearing no answer, finding himself in a short foyer with another door. Shrett comes in, Bog watches the entry door, and Fraud stays outside with his back to the pit’s wall, watching your backs. | ||
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+ | Boamund calls out to anyone therein. He gets a reply in Tradetalk, inquiring who you are and why you’ve upset the people here. Boamund again gives your god-names and tells that Lord Verinus is dead; his soul freed to return to the Sky Realm. The reply is very surprised and inquisitive, | ||
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+ | Bog, in particular, remembers those Shadzoring people. Their elite berserks came with Shargash (https:// | ||
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+ | Philoren probes with more questions. You eventually explain that you entered the Melted Tower and “freed” the fiery presence there. Philoren’s exclamations of how you have brought a big change to Lord Verinus’s Pit change. His understanding shifts and he says, his expression changing from shock to negotiation, | ||
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